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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Jun 1, 2015

Ready player one - Ernest Cline

Ready player one - Cline, Ernest

Summary: Immersing himself in a mid-twenty-first-century technological virtual utopia to escape an ugly real world of famine, poverty, and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's creator.



Booklist Reviews
*Starred Review* Young Wade Watts takes refuge in the OASIS, the "globally networked virtual reality" that nearly all of humanity relies on. It's 2044, the year before the Singularity futurist Ray Kurzweil predicts will inextricably unite humans and computers. Life on earth is bleak and sinister, thanks to failure to avert global warming and the oil crisis. An orphan, Wade lives in the Stacks, a vast slum comprising trailers piled in precarious towers, but keeps to his hideout, where he attends school online, plays video games, and sends his avatar, Parzival, to visit with Aech, his only friend. Fanboys (2009) screenwriter Cline brings his geeky ardor for 1980s pop culture to his first novel, an exuberantly realized, exciting, and sweet-natured cyberquest. Wade/Parzival, Aech, a droll blogger calling herself Art3mis, and two Japanese brothers embark on a grandly esoteric and potentially life-changing virtual Easter egg hunt and end up doing battle with a soulless corporation. Mind-twisting settings, nail-biting action, amusing banter, and unabashed sentiment make for a smart and charming Arthurian tale that will score high with gamers, fantasy and sf fans, and everyone else who loves stories of bumbling romance and unexpected valor. With a movie version in the works, Cline's imaginative, rollicking, coming-of-age geek saga has a smash-hit vibe. Copyright 2011 Booklist Reviews.

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Sep 1, 2012

Epic - Conor Kostick


Epic - Kostick, Conor

Summary: On New Earth, a world based on a video role-playing game, fourteen-year-old Erik persuades his friends to aid him in some unusual gambits in order to save Erik's father from exile and safeguard the futures of each of their families.


Booklist Reviews
/*Starred Review*/ Kostick was a designer for the world's first live fantasy role-playing game in England, and his expertise is evident in this gripping first novel, set on New Earth, where violence has been banned for generations and conflicts are settled in the fantasy computer game Epic. Getting ahead in the real world means winning in the gaming world--and everyone plays. The unjust treatment of his parents by the Central Allocations committee, which ruthlessly rules the planet, sets teenager Erik and his friends on a perilous mission to challenge the committee and put an end to Epic. Erik's fantasy persona has been killed in a battle with a dragon, and he must prepare a new gaming identity. This time, he is a beautiful female swashbuckler named Cindella the sailor, and as he undertakes a dangerous struggle against the committee, he is threatened by death in both the fantasy world and hardscrabble reality. The action is nonstop, it's easy to keep track of who's who, and the story flows seamlessly as characters move between worlds, maintaining their individuality in both. A surefire winner with a sequel in the works and a third planned. ((Reviewed March 1, 2007)) Copyright 2007 Booklist Reviews

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Jan 2, 2012

For the win - Cory Doctorow

For the win - Doctorow, Cory

Summary: A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.



Booklist Reviews
*Starred Review* Doctorow is indispensable. It's hard to imagine any other author taking on youth and technology with such passion, intelligence, and understanding. Although perhaps less urgent than Little Brother (2008), this effort is superior in every other aspect: scope, plot, character, and style. Set in the near future and in locations across the globe (though primarily China and India), the story involves a sweeping cast of characters making a living—if you want to call brutal conditions and pitiful wages a "living"—in such virtual-game worlds as Svartalfheim Warriors and Zombie Mecha. Many of them, like 15-year-old Mala (known by her troops as "General Robotwalla"), endure physical threats from their bosses to farm virtual gold, which is then sold to rich First World gamers. Then these brilliant teens are brought together by the mysterious Big Sister Nor, who has a plan to unionize and bring these virtual worlds—and real-world sweatshops, too—to a screeching halt. Once again Doctorow has taken denigrated youth behavior (this time, gaming) and recast it into something heroic. He can't resist the occasional lecture—sometimes breaking away from the plot to do so—but thankfully his lessons are riveting. With it's eye-opening humanity and revolutionary zeal, this ambitious epic is well worth the considerable challenge. Copyright 2010 Booklist Reviews.

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